using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using FarseerGames.FarseerPhysics.Dynamics;
using FarseerGames.FarseerPhysics.Collisions;

namespace RacerGame
{
	internal class Pylon2 : Entity
	{
		private static Model _model;		
		public static void InitModel(Model model) {
			_model = model;
		}		
		
		public Pylon2(Vector3 position)
			: base(_model, position, Quaternion.Identity, 0.002f) {
			float radius = 4.0f;			
			colObject = new ColCircle(this, 100, radius);
			colObject.Geom.RestitutionCoefficient = 1.0f;
			colObject.Geom.FrictionCoefficient = 0.0f;			
		}
	}
}
